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1. Help me pass my Media - 1mill per answer - in Out of Pod Experience [original thread]
Questionnaire Age; [ ] 0 -> 17 [x] 18 -> 29 [ ] 30 -> 49 [ ] 50+ Gender [x] Male [ ] Female Which Sub-Genre of Crime do you prefer: [ ] Heist(Italian Job, Oceans Eleven. [ ] Bank Robbery (Heat) [x] Detective, undercover (CSI, Bones) [ ]...
- by Vincent Clarke - at 2009.02.01 17:52:00
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2. Minmatar ships vs....... - in Ships and Modules [original thread]
Raven Apoc Scorp Temp Domi Amar Mega Phoon
- by Vincent Clarke - at 2004.11.14 15:03:00
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3. Minmatar ships vs....... - in Ships and Modules [original thread]
Raven Apoc Scorp Temp Domi Amar Mega Phoon
- by Vincent Clarke - at 2004.11.14 15:03:00
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4. Fast and flexible ship - in Ships and Modules [original thread]
No such thing :p depends on the job
- by Vincent Clarke - at 2004.11.14 15:01:00
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5. Fast and flexible ship - in Ships and Modules [original thread]
No such thing :p depends on the job
- by Vincent Clarke - at 2004.11.14 15:01:00
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6. dream skillz - in Skill Discussions [original thread]
Motor Emissions - +10% more ganked pertol per level (think of the money you'd save)
- by Vincent Clarke - at 2004.11.14 14:49:00
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7. dream skillz - in Skill Discussions [original thread]
Motor Emissions - +10% more ganked pertol per level (think of the money you'd save)
- by Vincent Clarke - at 2004.11.14 14:49:00
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8. plz make range bonuses on caldari ships usefull... - in Ships and Modules [original thread]
yeah i wouldnt mind that, but long range ships can be used example - moa load up some antimatter rounds, in some 250mm guns, and watch them died within a 20km range
- by Vincent Clarke - at 2004.11.10 21:19:00
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9. plz make range bonuses on caldari ships usefull... - in Ships and Modules [original thread]
yeah i wouldnt mind that, but long range ships can be used example - moa load up some antimatter rounds, in some 250mm guns, and watch them died within a 20km range
- by Vincent Clarke - at 2004.11.10 21:19:00
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10. The macro plague is upon us - in Crime and Punishment [original thread]
Macro's ruin games, and the macro problem does need dealing with, (i'd perfer a violent, 250mm rails hitting them kinda way but not gonna happen) i'll keep an eye out, and good post kitty As long as we all do are part we can make there lives he...
- by Vincent Clarke - at 2004.11.10 20:55:00
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11. The macro plague is upon us - in Crime and Punishment [original thread]
Macro's ruin games, and the macro problem does need dealing with, (i'd perfer a violent, 250mm rails hitting them kinda way but not gonna happen) i'll keep an eye out, and good post kitty As long as we all do are part we can make there lives he...
- by Vincent Clarke - at 2004.11.10 20:55:00
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12. Battlecruisers - in Ships and Modules [original thread]
Originally by: Shadowsword And yes, the Prophecy is yellow. Ugly, ugly ship with a bad colour scheme =/ (just like everything else amarr)
- by Vincent Clarke - at 2004.11.09 22:14:00
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13. Battlecruisers - in Ships and Modules [original thread]
Originally by: Shadowsword And yes, the Prophecy is yellow. Ugly, ugly ship with a bad colour scheme =/ (just like everything else amarr)
- by Vincent Clarke - at 2004.11.09 22:14:00
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14. passive sheild tanking? - in Ships and Modules [original thread]
passive shield tanking, not as good as the active mods is good for crusiers, and frigates because it uses no cap, which helps loads with shield boosting, and running a setup, while on a battleship this isn't so much of a problem because its the ca...
- by Vincent Clarke - at 2004.11.09 01:33:00
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15. passive sheild tanking? - in Ships and Modules [original thread]
passive shield tanking, not as good as the active mods is good for crusiers, and frigates because it uses no cap, which helps loads with shield boosting, and running a setup, while on a battleship this isn't so much of a problem because its the ca...
- by Vincent Clarke - at 2004.11.09 01:33:00
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16. CCP give shield tankers a lil love, with a new skill - in Skill Discussions [original thread]
Shield Economy - 5% reduction in shield module capatior needs go on! you know you want to make it
- by Vincent Clarke - at 2004.11.08 22:52:00
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17. CCP give shield tankers a lil love, with a new skill - in Skill Discussions [original thread]
Shield Economy - 5% reduction in shield module capatior needs go on! you know you want to make it
- by Vincent Clarke - at 2004.11.08 22:52:00
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18. Black bird setup - in Ships and Modules [original thread]
I usually go 3x heavy missile launchers 2x Race Spec Caldari 2x Race Spec Mini (these are the two races i'm most likely to come up agaisnt i've found) 1x Webber 1x 20km Scambler Whatever you feel like in lows (i go overdrive and sensor booster,...
- by Vincent Clarke - at 2004.11.08 14:04:00
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19. Black bird setup - in Ships and Modules [original thread]
I usually go 3x heavy missile launchers 2x Race Spec Caldari 2x Race Spec Mini (these are the two races i'm most likely to come up agaisnt i've found) 1x Webber 1x 20km Scambler Whatever you feel like in lows (i go overdrive and sensor booster,...
- by Vincent Clarke - at 2004.11.08 14:04:00
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20. Good PVP Cruiser? - in Ships and Modules [original thread]
My trusty Blackbird has never failed me missiles and uber ew, you can't go wrong!
- by Vincent Clarke - at 2004.11.07 09:45:00
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